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Описание: |
Lead 3D Artist Avatar & Environment · Mobile App
We’re looking for a Lead 3D Artist to help define the visual identity of our mobile app and take ownership of its 3D direction.
At the center of the product is a personal 3D avatar that users interact with throughout the app. Around that character, we are building a cohesive visual world — the avatar itself, environments, lighting, materials, mood, and the overall visual language of the product.
We are not looking for someone who simply executes predefined tasks. We need a strong artist with their own point of view who can bring fresh ideas, establish a distinctive visual style, and effectively take ownership of the 3D art direction. What you’ll do * Define and develop a unique 3D visual style for the product. * Establish art direction for characters, environments, materials, lighting, and rendering. * Lead the creation and evolution of the main 3D avatar, including appearance, proportions, face, clothing, personality, and overall character language. * Explore how the avatar should look and behave across different states, scenes, and product scenarios. * Design and develop the avatar’s environments and surrounding visual world. * Find the right balance between premium visual quality, stylization, and mobile performance. * Create concepts, moodboards, visual explorations, and style tests. * Build visual rules and guidelines that allow the 3D system to scale consistently. * Collaborate closely with product, UI/UX, and engineering teams to integrate 3D naturally into the app experience. * Provide art feedback and quality control as the 3D team grows. * Help define the production pipeline and technical approach for 3D assets.
Who we’re looking for Someone who: * Has a strong portfolio in stylized 3D, character art, and/or environment art. * Has a strong understanding of form, composition, color, materials, and lighting. * Has experience creating stylized characters. * Can do more than follow references — you can create and define a visual direction from scratch. * Understands how to build a recognizable product style rather than just individual beautiful renders. * Is comfortable proposing ideas, making creative decisions, and taking responsibility for visual quality. * Understands the full 3D character pipeline from concept to final asset. * Has experience with environments, lighting, and rendering. * Understands real-time/mobile constraints, or is willing to work deeply within them. * Can give and receive clear, constructive art feedback.
Nice to have * Previous experience as a Lead 3D Artist, Senior 3D Artist, or Art Director. * Experience with mobile apps or games. * Character customization systems. * Rigging, facial rigs, blendshapes, or facial animation. * Experience with characters designed to speak, react, and emotionally interact with users. * Unity or Unreal Engine experience. * Real-time optimization for models, materials, and lighting. * Experience building or leading a small 3D team or production pipeline. * Strong interest in modern stylized 3D, animation, and digital characters.
What matters most to us We already have a direction and a lot of visual exploration, but we do not want to simply copy an existing style.
We’re looking for someone who brings their own taste, experience, and creative perspective — someone who can help answer the question:
“What should this product look like so that people can recognize it from a single frame?”
This role comes with significant creative freedom and real influence over the final look and feel of the product. What we offer * The opportunity to shape the 3D art direction of the product from the ground up. * Strong influence over the key character and the visual world around them. * Direct collaboration with the product team and minimal bureaucracy. * Space to experiment and introduce your own artistic ideas. * Long-term product work rather than one-off asset production. * The opportunity to help build and eventually lead the 3D team.
How to apply Please send: * Your portfolio. * A short overview of your experience. * Examples of character and/or stylized environment work. * If available, projects where you were responsible not only for production, but also for visual direction or art direction.
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